• Automate the Boring Stuff with Python, 2nd Edition: Practical Programming for Total Beginners

    The second edition of this best-selling Python book (100,000+ copies sold in print alone) uses Python 3 to teach even the technically uninclined how to write programs that do in minutes what would take hours to do by hand. There is no prior programming experience required and the book is loved by liberal arts majors and geeks alike.If you’ve ever spent hours renaming files or updating hundreds of spreadsheet cells, you know how tedious tasks like these can be. But what if you could have your computer do them for you?In this fully revised second edition of the best-selling classic Automate the Boring Stuff with Python, you’ll learn how to use Python to write programs that do in minutes what would take you hours to do by hand–no prior programming experience required. You’ll learn the basics of Python and explore Python’s rich library of modules for performing specific tasks, like scraping data off websites, reading PDF and Word documents, and automating clicking and typing tasks.The second edition of this international fan favorite includes a brand-new chapter on input validation, as well as tutorials on automating Gmail and Google Sheets, plus tips on automatically updating CSV files. You’ll learn how to create programs that effortlessly perform useful feats of automation to:  •  Search for text in a file or across multiple files  •  Create, update, move, and rename files and folders  •  Search the Web and download online content  •  Update and format data in Excel spreadsheets of any size  •  Split, merge, watermark, and encrypt PDFs  •  Send email responses and text notifications  •  Fill out online forms Step-by-step instructions walk you through each program, and updated practice projects at the end of each chapter challenge you to improve those programs and use your newfound skills to automate similar tasks.Don’t spend your time doing work a well-trained monkey could do. Even if you’ve never written a line of code, you can make your computer do the grunt work. Learn how in Automate the Boring Stuff with Python, 2nd Edition.

  • Web Design with HTML, CSS, JavaScript and jQuery Set

    A two-book set for web designers and front-end developers This two-book set combines the titles HTML & CSS: Designing and Building Web Sites and JavaScript & jQuery: Interactive Front-End Development. Together these two books form an ideal platform for anyone who wants to master HTML and CSS before stepping up to JavaScript and jQuery. HTML & CSS covers structure, text, links, images, tables, forms, useful options, adding style with CSS, fonts, colors, thinking in boxes, styling lists and tables, layouts, grids, and even SEO, Google analytics, ftp, and HTML5. JavaScript & jQuery offers an excellent combined introduction to these two technologies using a clear and simple visual approach using diagrams, infographics, and photographs. A handy two-book set that uniquely combines related technologies Highly visual format and accessible language makes these books highly effective learning tools Perfect for beginning web designers and front-end developers

  • Python Crash Course, 2nd Edition: A Hands-On, Project-Based Introduction to Programming

    Second edition of the best-selling Python book in the world. A fast-paced, no-nonsense guide to programming in Python. Updated and thoroughly revised to reflect the latest in Python code and practices.Python Crash Course is the world’s best-selling guide to the Python programming language. This fast-paced, thorough introduction to programming with Python will have you writing programs, solving problems, and making things that work in no time.In the first half of the book, you’ll learn basic programming concepts, such as variables, lists, classes, and loops, and practice writing clean code with exercises for each topic. You’ll also learn how to make your programs interactive and test your code safely before adding it to a project. In the second half, you’ll put your new knowledge into practice with three substantial projects: a Space Invaders-inspired arcade game, a set of data visualizations with Python’s handy libraries, and a simple web app you can deploy online.As you work through the book, you’ll learn how to:  •  Use powerful Python libraries and tools, including Pygame, Matplotlib, Plotly, and Django  •  Make 2D games that respond to keypresses and mouse clicks, and that increase in difficulty  •  Use data to generate interactive visualizations  •  Create and customize web apps and deploy them safely online  •  Deal with mistakes and errors so you can solve your own programming problemsIf you’ve been thinking about digging into programming, Python Crash Course will get you writing real programs fast. Why wait any longer? Start your engines and code!

  • Working Effectively with Legacy Code

    In this book, Michael Feathers offers start-to-finish strategies for working more effectively with large, untested legacy code bases. This book draws on material Michael created for his own renowned Object Mentor seminars: techniques Michael has used in mentoring to help hundreds of developers, technical managers, and testers bring their legacy systems under control.This book also includes a catalog of twenty-four dependency-breaking techniques that help you work with program elements in isolation and make safer changes.

  • The Book Of Satoshi: The Collected Writings of Bitcoin Creator Satoshi Nakamoto

    Have you, like the rest of the world, speculated as to the identity of Satoshi Nakamoto, anonymous creator of Bitcoin? The world’s first cryptocurrency, Bitcoin went online in 2009 and has since revolutionized our concepts of currency and money. Not supported by any government or central bank, completely electronic, Bitcoin is a virtual currency based on advanced cryptographic systems. Like the currency he created, the identity of Bitcoin’s creator Satoshi Nakamoto is virtual, existing only online. The Nakamoto persona, which may represent an individual or a group, exists only in the online publications that introduced and explained Bitcoin during its earliest days. Here, collected and professionally published for the first time are the essential writings that detail Bitcoin’s creation. Included are Satoshi Nakamoto Emails and Posts on Computer Forums Presented in Chronological Order Bitcoin Fundamentals Presented in Layman’s Terms Bitcoin’s Potential and Profound Economic Implications The Seminal Paper Which Started It All The Book of Satoshi provides a convenient way to parse through what Bitcoin’s creator wrote over the span of the two years that constituted his “public life” before he disappeared from the Internet … at least under the name Satoshi Nakamoto. Beginning on November 1st 2009 with the publication of the seminal paper describing Bitcoin, this public life ends at about the time PC World speculated as to a possible link between Bitcoin and WikiLeaks, the infamous website that publishes leaked classified materials. Was there a connection? You be the judge. Nakamoto’s true identity may never be known. Therefore the writings reproduced here are probably all the world will ever hear from him concerning Bitcoin’s creation, workings, and theoretical basis. Want to learn more about Bitcoin? Go directly to the source—the writings of the creator himself, Satoshi Nakamoto!

  • Refactoring: Improving the Design of Existing Code (2nd Edition) (Addison-Wesley Signature Series (Fowler))

    “Whenever you read [Refactoring], it’s time to read it again. And if you haven’t read it yet, please do before writing another line of code.” –David Heinemeier Hansson, Creator of Ruby on Rails, Founder & CTO at Basecamp Fully Revised and Updated—Includes New Refactorings and Code Examples “Any fool can write code that a computer can understand. Good programmers write code that humans can understand.” –M. Fowler (1999) For more than twenty years, experienced programmers worldwide have relied on Martin Fowler’s Refactoring to improve the design of existing code and to enhance software maintainability, as well as to make existing code easier to understand. This eagerly awaited new edition has been fully updated to reflect crucial changes in the programming landscape. Refactoring, Second Edition, features an updated catalog of refactorings and includes JavaScript code examples, as well as new functional examples that demonstrate refactoring without classes. Like the original, this edition explains what refactoring is; why you should refactor; how to recognize code that needs refactoring; and how to actually do it successfully, no matter what language you use. Understand the process and general principles of refactoring Quickly apply useful refactorings to make a program easier to comprehend and change Recognize “bad smells” in code that signal opportunities to refactor Explore the refactorings, each with explanations, motivation, mechanics, and simple examples Build solid tests for your refactorings Recognize tradeoffs and obstacles to refactoring Includes free access to the canonical web edition, with even more refactoring resources. (See inside the book for details about how to access the web edition.)

  • Mythical Man-Month, The: Essays on Software Engineering, Anniversary Edition

    Few books on software project management have been as influential and timeless as The Mythical Man-Month. With a blend of software engineering facts and thought-provoking opinions, Fred Brooks offers insight for anyone managing complex projects. These essays draw from his experience as project manager for the IBM System/360 computer family and then for OS/360, its massive software system. Now, 20 years after the initial publication of his book, Brooks has revisited his original ideas and added new thoughts and advice, both for readers already familiar with his work and for readers discovering it for the first time.   The added chapters contain (1) a crisp condensation of all the propositions asserted in the original book, including Brooks’ central argument in The Mythical Man-Month: that large programming projects suffer management problems different from small ones due to the division of labor; that the conceptual integrity of the product is therefore critical; and that it is difficult but possible to achieve this unity; (2) Brooks’ view of these propositions a generation later; (3) a reprint of his classic 1986 paper “No Silver Bullet”; and (4) today’s thoughts on the 1986 assertion, “There will be no silver bullet within ten years.”

  • Head First Java, 2nd Edition

    Learning a complex new language is no easy task especially when it s an object-oriented computer programming language like Java. You might think the problem is your brain. It seems to have a mind of its own, a mind that doesn’t always want to take in the dry, technical stuff you’re forced to study. The fact is your brain craves novelty. It’s constantly searching, scanning, waiting for something unusual to happen. After all, that’s the way it was built to help you stay alive. It takes all the routine, ordinary, dull stuff and filters it to the background so it won’t interfere with your brain’s real work–recording things that matter. How does your brain know what matters? It’s like the creators of the Head First approach say, suppose you’re out for a hike and a tiger jumps in front of you, what happens in your brain? Neurons fire. Emotions crank up. Chemicals surge. That’s how your brain knows. And that’s how your brain will learn Java. Head First Java combines puzzles, strong visuals, mysteries, and soul-searching interviews with famous Java objects to engage you in many different ways. It’s fast, it’s fun, and it’s effective. And, despite its playful appearance, Head First Java is serious stuff: a complete introduction to object-oriented programming and Java. You’ll learn everything from the fundamentals to advanced topics, including threads, network sockets, and distributed programming with RMI. And the new. second edition focuses on Java 5.0, the latest version of the Java language and development platform. Because Java 5.0 is a major update to the platform, with deep, code-level changes, even more careful study and implementation is required. So learning the Head First way is more important than ever. If you’ve read a Head First book, you know what to expect–a visually rich format designed for the way your brain works. If you haven’t, you’re in for a treat. You’ll see why people say it’s unlike any other Java book you’ve ever read. By exploiting how your brain works, Head First Java compresses the time it takes to learn and retain–complex information. Its unique approach not only shows you what you need to know about Java syntax, it teaches you to think like a Java programmer. If you want to be bored, buy some other book. But if you want to understand Java, this book’s for you.

  • Learning Python, 5th Edition

    Get a comprehensive, in-depth introduction to the core Python language with this hands-on book. Based on author Mark Lutz’s popular training course, this updated fifth edition will help you quickly write efficient, high-quality code with Python. It’s an ideal way to begin, whether you’re new to programming or a professional developer versed in other languages.Complete with quizzes, exercises, and helpful illustrations, this easy-to-follow, self-paced tutorial gets you started with both Python 2.7 and 3.3— the latest releases in the 3.X and 2.X lines—plus all other releases in common use today. You’ll also learn some advanced language features that recently have become more common in Python code.Explore Python’s major built-in object types such as numbers, lists, and dictionariesCreate and process objects with Python statements, and learn Python’s general syntax modelUse functions to avoid code redundancy and package code for reuseOrganize statements, functions, and other tools into larger components with modulesDive into classes: Python’s object-oriented programming tool for structuring codeWrite large programs with Python’s exception-handling model and development toolsLearn advanced Python tools, including decorators, descriptors, metaclasses, and Unicode processing

  • Clean Code: A Handbook of Agile Software Craftsmanship

    Even bad code can function. But if code isn’t clean, it can bring a development organization to its knees. Every year, countless hours and significant resources are lost because of poorly written code. But it doesn’t have to be that way. Noted software expert Robert C. Martin presents a revolutionary paradigm with Clean Code: A Handbook of Agile Software Craftsmanship . Martin has teamed up with his colleagues from Object Mentor to distill their best agile practice of cleaning code “on the fly” into a book that will instill within you the values of a software craftsman and make you a better programmer—but only if you work at it. What kind of work will you be doing? You’ll be reading code—lots of code. And you will be challenged to think about what’s right about that code, and what’s wrong with it. More importantly, you will be challenged to reassess your professional values and your commitment to your craft. Clean Code is divided into three parts. The first describes the principles, patterns, and practices of writing clean code. The second part consists of several case studies of increasing complexity. Each case study is an exercise in cleaning up code—of transforming a code base that has some problems into one that is sound and efficient. The third part is the payoff: a single chapter containing a list of heuristics and “smells” gathered while creating the case studies. The result is a knowledge base that describes the way we think when we write, read, and clean code. Readers will come away from this book understanding How to tell the difference between good and bad code How to write good code and how to transform bad code into good code How to create good names, good functions, good objects, and good classes How to format code for maximum readability How to implement complete error handling without obscuring code logic How to unit test and practice test-driven development This book is a must for any developer, software engineer, project manager, team lead, or systems analyst with an interest in producing better code.

  • Data Science from Scratch: First Principles with Python

    To really learn data science, you should not only master the tools—data science libraries, frameworks, modules, and toolkits—but also understand the ideas and principles underlying them. Updated for Python 3.6, this second edition of Data Science from Scratch shows you how these tools and algorithms work by implementing them from scratch.If you have an aptitude for mathematics and some programming skills, author Joel Grus will help you get comfortable with the math and statistics at the core of data science, and with the hacking skills you need to get started as a data scientist. Packed with New material on deep learning, statistics, and natural language processing, this updated book shows you how to find the gems in today’s messy glut of data.Get a crash course in PythonLearn the basics of linear algebra, statistics, and probability—and how and when they’re used in data scienceCollect, explore, clean, munge, and manipulate dataDive into the fundamentals of machine learningImplement models such as k-nearest neighbors, Naïve Bayes, linear and logistic regression, decision trees, neural networks, and clusteringExplore recommender systems, natural language processing, network analysis, MapReduce, and databases..

  • Cracking the Coding Interview: 189 Programming Questions and Solutions

    I am not a recruiter. I am a software engineer. And as such, I know what it’s like to be asked to whip up brilliant algorithms on the spot and then write flawless code on a whiteboard. I’ve been through this as a candidate and as an interviewer. Cracking the Coding Interview, 6th Edition is here to help you through this process, teaching you what you need to know and enabling you to perform at your very best. I’ve coached and interviewed hundreds of software engineers. The result is this book. Learn how to uncover the hints and hidden details in a question, discover how to break down a problem into manageable chunks, develop techniques to unstick yourself when stuck, learn (or re-learn) core computer science concepts, and practice on 189 interview questions and solutions. These interview questions are real; they are not pulled out of computer science textbooks. They reflect what’s truly being asked at the top companies, so that you can be as prepared as possible. WHAT’S INSIDE? 189 programming interview questions, ranging from the basics to the trickiest algorithm problems. A walk-through of how to derive each solution, so that you can learn how to get there yourself. Hints on how to solve each of the 189 questions, just like what you would get in a real interview. Five proven strategies to tackle algorithm questions, so that you can solve questions you haven’t seen. Extensive coverage of essential topics, such as big O time, data structures, and core algorithms. A behind the scenes look at how top companies like Google and Facebook hire developers. Techniques to prepare for and ace the soft side of the interview: behavioral questions. For interviewers and companies: details on what makes a good interview question and hiring process. Illustrations noteIllustrations: Illustrations, black and white  

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